![]() WHAT DO YOU MEAN BY “FORMAT” AND “WHOLE PROJECT”? DO YOU MEAN USE THE SAME PIXEL DIMENSIONS IN TBS AND PREMIERE?ģ. Stay with your chosen format through-out your whole project… (either HD or SD)” ![]() I have listed my questions regarding the various parts of your response below. Thank you so much for your reply… I’m afraid I’m a bit of a “noob” when it comes to video editing, and I didn’t follow everything you wrote. Import those files into your Video-Editor…ĭear Nolan. Or export as image-sequence (PND, TIFF, PSD)… If you choose HDTV 1080 (1920 x 1080) use that preset…Įxport from TBS as QuickTime Movie, compression: Animation… If you choose HDTV 720 (1280 x 720), use that preset in TBS and Premiere… Use both those presets in TBS (768 x 576) and Premiere (720 x 576)… Stay with your chosen format through-out your whole project… (either HD or SD) (leaving plenty of room for exporting later to any smaller size if necessary) Personally, I would recommend creating all new projects in HDTV 1920 x 1080… Until the final export from your Video-Editor … only this will ensure best quality… You’re absolutely right, one should keep files as uncompressed as possible Or, at least an external FireWire 800/400 Hard-drive as scratch-disk / media-drive… ![]() If possible, You might consider a faster computer… ![]() Video editing, especially in HD is very demanding on the computer…įile-sizes are usually very large… (GB’s are the norm)… The TV pilot is designed for Australian television, although it will be standard def (not high def).ĭo you have any suggestions for how I should be exporting these files into Premiere to avoid these problems (ridiculously massive files or blurry images)? The animation is for a TV pilot I am making, although it has direct relevance for my class as well. However, the animation then came out with a noticeable loss of quality… It appeared blurry. Is a 35 second file meant to be this large? This is too large for my computer to play without slowing down and becoming very choppy, and it makes editing the animation in Premier extremely difficult. When I export the file, however, it comes out at a whopping 1.52 GB. Thus, in the export options, I selected no compression, and 25 frames per second, with 1000s of colours. I read on this website that if you are exporting your animation files to another movie editing program (in this case Adobe Premiere CS4) that it is best not to compress the file untill later on. The animation goes for approximately 35 seconds. I have an animation file that is 1280 by 720 pixels (HD in 16:9) and I am using 25 frames per second. I am running an animation subject at my school this year and the students are using Toon Boom animation, so I would like to get this issue resolved as quickly as possible! I posted a topic already in this section, and I haven’t recieved a reply in months, so I am trying again (this time with a slightly modified question). I teach at a community school for students at risk of not completing their education. I'd like to fully learn and use this program, but if rendered results are no better than this then I don't think I'd want to waste any more time with it.I am a High School teacher from Melbourne, Australia. Can anyone tell me why? Can anyone shed any light on what to do to make it look EXACTLY like the one in the screenshot? I was expecting it to look EXACTLY like the screenshot above. And to think I waited 9 minutes and 20 seconds for that blurry blob to render. Doesn't look anything like the one in the screenshot above. And after all that time waiting for it to render, this is what I got: The GTX 1070 with 8GB of memory was hardly utilized, from 2 to 4% occasionally spiking to 14%. 16GB of memory, with only 7.9 GB of memory being utilized. It took 9 minutes and 20 seconds to render with all 8 cores pegged out 100% on a Ryzen 2700X. ![]() I set the render to high, then rendered it. That is what I was expecting it to look like after rendering it to a. This is what it showed in dimension before rendering: Put in a background of the Texas capitol building. obj file put a different texture on each face of it. ![]()
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